I was running an post-atomic holocaust game called Gamma World (2nd Ed as of its printing and acquisition) back in high school. It was going ok for a bit while I was churning out my own creations. Though the campaign was slipping fast as a greased pig in terms of attention that I had to think of something to jump-start the floundering campaign of sorts.
This link will provide the inside track as to what revitalized the campaign though on a radical vector away from its parent setting.
That particular departure later became the Twilight Empires as my friend, former gamer and fellow creator Vincent is now developing as a publishing project. I offered the suggestion of creating a sidestory project set in that universe.
That particular left turn spawned a small number of left turns as to the GM experience is concerned during its span in high school. I'll elaborate more next time as more of those epiphanies or enlightening moment in my gaming career.
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