It was during my friend Alex’s DC Heroes (now called Blood of Heroes) game that I experienced ‘my left turn’. It would change the way I conducted my RPGs. My friend’s approach was revolutionary - for me at least, that I rethought mine. I started to research stuff regarding storytelling approaches and how it could be applied to my current campaigns.
Marc introduced me to White Wolf’s Storyteller system and then later to an article about storytelling (also published by White Wolf). I was intrigued and excited about the ideas presented in those materials. A few more research into those and into diceless systems (more on them on an upcoming post) then I began implementing them into my campaigns; and I’m happy to say it was successful. My players enjoyed the new approach and so did I. It was, as they say a ‘turning point’ – a ‘left turn’.